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A Present

This is a prototype for a VR narrative experience at Novelab.

I first painted a concept art to get the ambiance.

But the artisitic direction went to something more contemporary and twisted.

I then created the scene in Blender, taking advantage of the modifiers to quickly generate a room filled with strange and uncanny furniture and structures. I created the textures in Substance Designer.

The scene was then imported in Unity, were I did the lighting.


First Concept Art


Screens in Unity


Scene Out of Bonds